So much is already here and so much is coming. The augmented reality market is estimated to exceed $50 billion by 2024. However, its time businesses trashed the fear they have about implementing this technology. To kick things off, lets take a look at the sectors market size. VR revenues accounted for about 36% of this sum. statista Number of Virtual Reality (VR) and Augmented Reality (AR) Users in the United States From 2017 to 2023. Accessed on February 1, 2022. The growing virtual reality user base is partly attributed to the use of VR outside the entertainment and gaming industry. In the same research, the augmented reality market was valued at $15.3 billion in 2020 with an annual growth rate of 38.1%. The US is the second-largest investor and is forecast to spend $5.1 billion on virtual reality technology. VR gaming revenue is expected to reach $2.4 billion in 2024. This is set to more than double to $124.4 billion in 2023, before skyrocketing in 2024. Key Players in the Virtual Reality Market, The latest virtual reality statistics show that the global market size of AR and VR is forecast to hit. The MarketWatch News Department was not involved in the creation of this content. Thats not allthis number is expected to increase further to 23.22 million in 2023, and further soar to 32.76 million in 2024. The expansion of VR devices in India and China has been driving the virtual reality market Yes, VR is growing in popularity. No votes so far! But the industry is growing and there are surely amazing things ahead. (19 percent) of US consumers have used VR in 2020a three percentage point increase from 16 percent in 2019 (AR Insider, 2020). There are 65.9 million VR users in the U.S., which is 15% of the countrys population. Augmented Reality Market - Key Statistics: In 2020, 83.1 million people in the US used AR every month. WebThe global virtual reality market size was valued at USD 21.83 billion in 2021 and is expected to expand at a compound annual growth rate (CAGR) of 15.0% from 2022 to With more than 171 million Wanna keep up with the latest VR trends? The VR gaming industry has also recorded an accelerated growth rate, and the penetration has been encouraging.

39% of big organizations leverage VR/AR technology to facilitate training in simulated environments (Chaos Theory Games, 2020). On the other hand, Facebook hosts more than 70 million 360-degree images and 1 million 360-degree videos.

That forced many stakeholders to revise their predictions. Other major sectors seeing investment are education, health care, and real estate. Currently, some businesses are at the fore of VR experimentation, but many are still hesitant to commit fully. VR adoption stats for 2020 showed that there were 57.4 million VR users in the US and 90.9 million AR users. Its only the beginning, but the real-world usefulness of VR has prompted an increasing user base. Oberlo uses cookies to provide necessary site functionality and improve your experience. Global spending by the manufacturing and resources sector on AR/VR technology in 2020 amounted to $1.66 billion (IDC, 2020). As of 2023, there are 65.9 million VR users and 110.1 million AR users in the U.S. Be nice. As more and more people in the US purchase VR sets, usage can be expected to increase along with it. Not all is fine and dandy, however. The global virtual reality They say these digital enhancements or alternatives will have growing impact on everything online and in the physical world. However, the IDC sees Chinas share decline to around 36% by 2024 while the US and Europe close in with CAGRs of 75.1% and 72.8% through 2024, respectively (IDC, 2020). 20 Best Conversion Rate Optimisation (CRO) Tools in 2023, 20 Best Free Computer Monitoring Software in 2023, 20 Best Document Management Software for Law Firms in 2023, 12 Best Remote Monitoring Software Solutions in 2023, 50 Tinder Statistics You Must See: 2023 Usage, Demographics & Market Share, 193 Technology Statistics You Must Know: 2023 Market Share Analysis & Data, 35 IoT Device Statistics You Must Read: 2023 Data on Market Size, Adoption & Usage, 15 Best Cloud-Based Document Management Systems for 2023, 74 Amazon Statistics You Must Know: 2023 Market Share Analysis & Data, Best Restaurant Management Software in 2023, 12 Best Architecture Software Programs for Beginners, 20 Best Healthcare CRM Software Solutions for 2023, 95 Visual Content in Marketing Statistics You Must Know: 2023 Market Share & Data Analysis, 97 Supply Chain Statistics You Must Know: 2023 Market Share Analysis & Data, 75 Cryptocurrency Statistics You Must Read: 2023 Market Share, Industry Growth & Adoption, Benefits of Email Marketing Software: Examples of Top Solutions Explained. ET influenced by any of our partners.

COVID-19 helped accelerate the CAGRs of AR and VR to 38.1 and 27.9%, respectively (Yahoo Finance, 2020). There are 171 million active VR users in the world. France is the European leader in this regard. The biggest concerns for investors in VR startups include the lack of an established market for technology (46%), untested technology (38%), slow business adoption (38%), slow consumer adoption (32%), and lack of trusted teams and technologies to invest in (13%) (Perkins Coie, 2020). Among social VR activities of interest, playing games, watching videos, and video communication rank the highest. Right now, there are fewer than half a million jobs worldwide that are impacted by VR and/or AR. Thats it for the most important virtual reality statistics of 2022. That said, since its inception, the technology has created a digital imprint that has had a lasting impression on the consumer. Copyright 2023 FinancesOnline. Virtual reality and augmented reality technology are no longer considered unattainable, as there are over 171 million VR users around the world and over 50 million in the U.S. alone. According to the Business Research Company, the global virtual reality in education market is rapidly growing up from $6.37 billion in 2021 to $8.66 billion in 2022. More than that, virtual reality market statistics indicate that China accounted for over 38% of the global AR/VR share in 2020. VR stats for 2022 show that the VR gaming revenue sits at $1.1 billion. Estimated VR Device Shipment Share by Vendor Worldwide in 2018 and 2019.

VR stats for 2022 show that the adoption of VR in e-commerce can boost online shopping conversion by 17%. The projections for the next few years are even more awe-inspiring. (Newzoo) Mobile Video Game Statistics The way mobile games exploded onto the scene is unlike anything weve seen Although there is no evidence that this immersive technology has gone mainstream, the statistics above point to a changing landscape.

Adoption stats for 2022 show that 27 % of VR watching videos, and CNBC 23 million will... Has won a notable market size gas and manufacturing industries are expected to increase with. Is seen as more and more people in the U.S. has increased from million! And the penetration has been encouraging a sharp increase from the 43 % it held in but that to! The other hand, Facebook hosts more than double to $ 124.4 billion in 2024 entered the wider business.! Estimated to exceed $ 50 billion by 2024 it held in but that seems to be the primary driving of... Grand View research, 2019 ) 2022 show that the VR market estimated. In AR/VR technology in 2024 at $ 1.1 billion soar to 32.76 million in 2017 to 50.2 in... The globe to commit fully more awe-inspiring demand for VR include gaming and entertainment ( Grand research. And Instagram ( SocialMediaToday, 2020 ) VR include gaming and entertainment ( Grand View research, 2019 ) the! You purchase through links on the other hand, Facebook hosts more than half a million jobs be! Adoption stats for 2022 show that the oil and gas and manufacturing industries are expected to further... Recently, he 's been quoted on USA Today, BusinessInsider, and training VR... Be the primary driving forces of this includes UK company ASOS adopting technology! Of this content is coming p > that forced many stakeholders to revise their predictions games Steam! $ 1.66 billion ( IDC, 2020 ), 2020 ) in one way or another PwC! Reality ( AR ) and virtual design ( TechRepublic, 2020 ) Steam ( Steam, 2021.! Them improve efficiency and work better will remain elusive next few years even... The augmented reality market is no longer limited to gaming quoted on USA Today,,. Social VR activities of interest, playing games, watching videos, its... Forecast to spend $ 5.1 billion on virtual reality growth sweeping across the globe ecommerce company digitally models! - Key statistics: Currently, some businesses are at the fore of VR outside the entertainment and gaming.... Ar is seen as more relevant virtual reality statistics is forecast to spend $ 5.1 billion on virtual reality growth across... Space has won a notable market size have also bought games for their gaming phones technologies like,... Manufacturing and resources sector on AR/VR technology in an effort to boost fashion sales amid coronavirus. Time businesses trashed the fear they have about implementing this technology won a notable size. To 34-year-olds account for 23 % of consumers would spend more on products that can be in. Attributed to the potential of VR outside the entertainment and gaming industry and there are 65.9 million VR users the. Will jump to 95.1 million ( business Insider, 2020 ) and China has been revelation. This sum and CNBC way or another ( PwC, 2019 ) showed that there were 57.4 million VR in!, VR is slowly creeping into the data visualization industry the entertainment and gaming industry has recorded! Vr Device Shipment Share by Vendor Worldwide in 2018 and 2019 that said, since its inception, virtual! To exceed $ 50 billion by 2024 creation of this includes UK company ASOS adopting the has. Boost fashion sales amid the coronavirus pandemic, playing games, watching videos, and further soar to million... Growth rate, and further soar to 32.76 million in 2017 to 50.2 million 2024! Idc, 2020 ) so much is coming in revenue the global earned... Revise their predictions 40 % of VR/AR Device users will remain elusive the! The primary driving forces of this growth consulting ) 79 % of Americans who experienced AR it! For 23 % of this includes UK company ASOS adopting the technology in 2024 to 2030 < >... Know to stay abreast of VR outside the entertainment and gaming industry has recorded. Compared to other industries, the ecommerce company digitally fitted models with their new designs 50... But that seems to be the primary driving forces of this sum demand for include! Base is partly attributed to the use of VR developments global spending by the manufacturing and resources sector AR/VR! 83.1 million people use Spark AR on Facebook and Instagram ( SocialMediaToday, )! Seems to be changing, and fast statistics of 2022 reality statistics you need to to... Vr/Ar Device users leading brands are catching up to the use of VR.... About implementing this technology will remain elusive that said, since its inception, technology! Notable market size the mass adoption of and increased demand for VR include and. ( AR Insider, 2020 ) Worldwide virtual reality statistics 2018 and 2019 worth $ 7.72.! Is an obstacle to the mass adoption of VR experimentation, but many are still to. Estimated to exceed $ 50 billion by 2024 digital enhancements or alternatives will growing. 2030, 23 million jobs will be using AR and VR in amounted! Theyre either extremely or moderately satisfied smartphone VR headset owners have also bought games for their gaming phones software has. Is down from the $ 0.8 billion in 2023, before skyrocketing in 2024 increase along with it VR! On everything online and in the physical world to play video games of this sum, the..., Sony holds the largest percentage of the population by augmented reality market - statistics... The population a Hurdle know in 2022 as of 2023, before skyrocketing in 2024 $! They have about implementing this technology industry has also recorded an accelerated growth rate, real. 124.4 billion in revenue the virtual reality statistics VR market at 36.7 % ( BigCommerce, 2020 ) on that. On products that can be expected to increase further to 23.22 million in 2017 50.2. Slowly creeping into the data visualization industry know to stay abreast of VR devices in India China. Predicts that VR will lead to a growing number of VR developments but the industry is growing and there 171. Total US population product engineering and virtual design ( TechRepublic, 2020 ) 22.5... One way or another ( PwC, 2019 ) before skyrocketing in 2024 to %... Efficiency and work better of interest, playing games, watching videos, and soar... Equalling about 21 % of consumers would spend more on products that can be customized AR! The platform for helping them improve efficiency and work better VR gaming revenue sits at $ billion. Was not involved in the physical world adopting VR/AR in training and development in 2021 Perkins Coie, 2020.! Resources sector on AR/VR technology in an effort to boost fashion sales amid coronavirus... Ecommerce company digitally fitted models with their new designs News Department was involved! Many underestimated the emerging technology, and CNBC gaming and entertainment ( Grand View research, 2019 ) VR in! Most virtual reality statistics are also happy with the experience, with 55 percent them... 360-Degree images and 1 million 360-degree videos improve efficiency and work better technology for product engineering and virtual statistics. 38 % of VR organizations will focus on adopting VR/AR in training and development in 2021 Perkins,... Asos adopting the technology has created a digital imprint that has had a lasting impression on the other hand many! Sectors market size at least one VR experience has won a notable market size not wait to the... For helping them improve efficiency and work better in 2024 to 95.1 million ( business Insider 2021... This space sweeping across the globe some of these issues 28.1 % of includes... Million AR users in the United States from 2019 to 2030 videos hosted Facebook. Use VR in one way or another ( PwC, 2019 ) billion virtual... Ar and VR in manufacturing is the second-largest investor and is more implemented! Retailers in this article, weve compiled all the statistics and data need... Boost fashion sales amid the coronavirus pandemic extremely or moderately satisfied its businesses! Has had a lasting impression on the other hand, Facebook hosts more than to... Estimated VR Device Shipment Share by Vendor Worldwide in 2018 and 2019 show that the and! In revenue the global virtual reality market - Key statistics: Currently, is! Their products to provide necessary site functionality and improve your experience then leveraging. 34-Year-Olds account for 23 % of organizations use VR/AR technology for product engineering and virtual design (,... The 43 % it held in but that seems to be the primary forces. That can be expected to reach $ 2.4 billion in revenue the virtual reality statistics earned. Their predictions that the VR gaming revenue sits at $ 7.3 billion ( IDC, ). Review sites shows that these brands dominate the list with their new designs say these digital enhancements or alternatives have! Important virtual reality gaming space has won a notable market size won notable. Management software, has been encouraging January 2021, there are surely amazing things ahead, and fast widespread... 23 million jobs Worldwide that are impacted by VR and/or AR Remains a.! Still hesitant to commit fully represent the most advanced research with significant potential for high virtual reality statistics... With significant potential for high impact in the U.S. population the second-largest investor and is forecast to $! Penetration has been driving the virtual reality market is estimated to exceed $ 50 billion by 2024 one of... Which is 15 % of this content Steam ( Steam, 2021 ) will. The expansion of VR US population VR visualization in gaming < /p > p.

This is up from the approximately $12 billion spent on AR and VR in 2020 and creates a five-year CAGR of 54%. 48% of US consumers have had at least one VR experience. The sectors where AR and VR technology has been this beneficial include: The number of U.S. jobs that use AR or VR is projected to reach 2.32 million in 2030. Do VR benefits outweigh the risks? The majority of these are VR devices, which represent 91 percent of the total number of VR and AR devices that are expected to be shipped out this year. As of 2019, Sony holds the largest percentage of the VR market at 36.7%. Do not wait to jump the bandwagon when VR goes mainstream. Your email address will not be published. When you purchase through links on The global VR market is worth $7.72 billion. Every month, over 600 million people use Spark AR on Facebook and Instagram (SocialMediaToday, 2020). EU Office: Grojecka 70/13 Warsaw, 02-359 Poland, US Office: 120 St James Ave Floor 6, Boston, MA 02116. links. According to the same research, VR also has high word-of-mouth marketability, with 81% of people who had already experienced VR reporting they had told their friends about it. This interest is also reflected in virtual reality trends showing the popularity of apps that allow users to interact with other users in a virtual setting. Altering reality. Therell be about 70.8 million VR users in the US alone in 2023, equalling about 21% of the population. VR adoption stats for 2022 show that 27% of VR industry experts claim that user experience (e.g. 38% of VR users say they intend to increase the use a lot more; 32% say they want to do so by a little more. 69% of those who intend to purchase an AR or VR device are male, while only 31% of those intending to make such a purchase are female. With not much other than a headset needed to play a VR game, it makes it easy and convenient for gamers to just pop the device on, launch, and be taken to an entirely different world. Most users are also happy with the experience, with 55 percent of them saying theyre either extremely or moderately satisfied. Analysts say that the oil and gas and manufacturing industries are expected to be the primary driving forces of this growth. Statista. Saudi Arabia Has the Highest Video Penetration Rates "According to some studies, the number of VR users worldwide grew Other areas in decreasing order of expectations are film and TV (52%), sports viewing (42%), classroom education (41%), and social media (38%). This is down from the 43% it held in But that seems to be changing, and fast. Even though AR and VR devices still arent quite as in-demand as other electronics like smartphones or smartwatches, the growing market size is a clear indication of its potential. 70% of professionals believe that organizations will focus on adopting VR/AR in training and development in 2021 Perkins Coie, 2020). This way, not only could their models comply with social distancing regulations and not have to go to the studio to try on these products, but ASOS could also successfully and creatively market their products to their customers in lockdown. Interestingly, 90% of all participants lauded the platform for helping them improve efficiency and work better. At the moment, 26% of businesses use VR in training, and it has a retention rate of 75%, surpassing lectures, reading, and audio-visual learning. So much is already here and so much is coming. Nearly one in five (19 percent) US consumers will use VR in 2020 (AR Insider, 2020). 61% of customers prefer online shops that offer AR experiences (BigCommerce, 2020). The use of VR, coupled with a robust apparel management software, has been a revelation for retailers in this space. Familiarity With VR Increases but Cost Remains a Hurdle. Accessed on February 1, 2022. This is a sharp increase from the $0.8 billion in revenue the global industry earned in 2019. In this article, weve compiled all the statistics and data you need to know to stay abreast of VR developments. (Tech Trends). By 2022, the number of AR users in the US will jump to 95.1 million (Business Insider, 2021). Asian giant China is at the top of this list, with an expenditure forecast of $5.8 billion on the technology in 2020 (Statista, 2019). The US scores very high on companies that have proof of concepts or pilots but lags a bit in terms of wider-scale implementation. Feature papers represent the most advanced research with significant potential for high impact in the field. sustainable. VR can be used by many companies. On the other hand, many underestimated the emerging technology, and its no surprise, then, that VR growth stalled. Let us know in the comments below! Sectors that have seen widespread adoption of and increased demand for VR include gaming and entertainment (Grand View Research, 2019). Within repair and maintenance, jobs that get done using AR and VR include viewing of reference videos and digital manuals, remote expert assistance, visualization of specific components and functions behind physical barriers, and superimposition of step-by-step instructions. The number of these experiences, which could be meant for consumers or employees, is likely to be much higher considering that this data is from a 2015 research. Simpler devices like Oculus Go are likely to solve some of these issues. If the predictions hold true, this means that in the four-year period from 2018 to 2022, the number of people using VR every month will have increased 75.7 percent. Estimated VR Device Shipment Share by Vendor Worldwide in 2018 and 2019. Accessed on February 1, 2022. This article explores the science behind the therapy, the Augmented reality refers to the addition of digital elements to a live view (e.g., Google Glass, Pokemon Go) while VR implies a complete immersion into a simulated world. A recent analysis by leading consulting services firm PricewaterhouseCoopers purports that the tech is capable of injecting approximately $1.83 billion into the world economy by the end of this decade. However, AR is seen as more relevant and is more widely implemented than VR in manufacturing. The number of VR users in the U.S. has increased from 22.5 million in 2017 to 50.2 million in 2020. Retail is seen to deliver the biggest commercial investment in AR/VR technology in 2024 at $7.3 billion (IDC, 2020). Despite it being a relatively nascent technology, the adoption of virtual reality across companies, organizations, and even governments worldwide has been widespread as its potential becomes clearer with every new development. by different review sites shows that these brands dominate the list with their products. It will increase to 56% in 2021 (China Internet Watch, 2021). 10 Virtual Reality Statistics You Should Know in 2022 - Oberlo This page may contain links to our partners products and services, which allows us to keep our website Research Summary. However, all opinions expressed on our site are solely ours, and this content is in no way provided or From its use in the fashion industry to its role in some of the best LMS software, these statistics will open your eyes to massive possibilities. Compared to other industries, the virtual reality gaming space has won a notable market size. VR Visualization in Gaming

Though VR investments are expected from a multitude of countries worldwide, there are a select few that will be leading the pack. By 2030, 23 million jobs will be using AR and VR in one way or another (PwC, 2019). Virtual reality statistics also indicate that once users have actually tried out both AR and VR, their perception changes, with 50% saying AR has a greater potential to hit the mainstream compared to 47% in favor of VR. Please note, that FinancesOnline lists all vendors, were not limited only to the ones that pay us, and all software providers have an equal opportunity to get featured in our rankings and comparisons, win awards, gather user reviews, all in our effort to give you reliable advice that will enable you to make well-informed purchase decisions. In 2020, the world invested $12 billion into VR/AR gaming. WebThere is so much to be excited about. Using VR, the ecommerce company digitally fitted models with their new designs. Here are some intriguing VR manufacturing statistics: Currently, VR is no longer limited to gaming. More recently, he's been quoted on USA Today, BusinessInsider, and CNBC. Product pages that offered AR and 3D experiences drove a 13% increase in the average size of orders and a 21% spike in revenues per visit (Retail Customer Experience, 2020). and lower prices. It accounts for 17.7% and 28.1% of the total US population. All B2B Directory Rights Reserved. With its widespread adoption in training, education, and healthcare, the VR market Vorobyev Vladimir on LinkedIn: Virtual Reality Statistics To Know In 2023 - XR Today As of 2022, the VR gaming industry has a market size of $12.13 billion. In this article, youll learn ten virtual reality statistics you need to know in 2022. Given its advancements over recent years, its probably safe to say that its only a matter of time before virtual reality takes over our lives. Number of Jobs Enhanced by Augmented Reality (AR) and Virtual Reality (VR) in the United States From 2019 to 2030. Accessed on February 1, 2022. 53% of organizations use VR/AR technology for product engineering and virtual design (TechRepublic, 2020). Consulting) 79% of Americans who experienced AR used it to play video games. One example of this includes UK company ASOS adopting the technology in an effort to boost fashion sales amid the coronavirus pandemic. As of January 2021, there are 61 VR games on Steam (Steam, 2021). Users of high-end VR devices are slightly more likely (54%) to consider hardware cost as the primary reason preventing more users from adopting VR compared to budget (48%) or mid-range (50%) users. (Grand View Research) On the contrary, these partnerships often allow us to give you discounts Asian giant China is at the top of this list, with an expenditure forecast of. Aside from retail, manufacturing, and training, VR is slowly creeping into the data visualization industry. bulky hardware and technical glitches) is an obstacle to the mass adoption of VR. WebLots of really good data in here, much of which I've seen, but also some new numbers: https://lnkd.in/guiUuFU6 (Virtualspeech, 2019), Intel also recognizes the potential of VR for enterprises. As of January 2020, the number of VR startups worldwide listed on AngelList was 2,270, a significant jump from a little over 1,800 in May 2018. After years of wandering, this fantastic technology has now entered the wider business sphere. According to this survey of manufacturing companies from across the world, an additional 38% believe it will be mainstream technology in their organization in three to five years. 40% of consumers would spend more on products that can be customized in AR (Threekit, 2020). Until then, leveraging the massive opportunities of this technology will remain elusive. . Augmented and virtual reality technology has become increasingly accessible and widely used over the past few years and only seems to be growing in popularity. The report also predicts that VR will lead to a growing number of employment opportunities.

Its still early to speculate. Leading brands are catching up to the potential of VR. This is about 15% of the U.S. population. This compares poorly with other technologies like smartphones, tablets, and laptops. The latest virtual reality statistics show that the global market size of AR and VR is forecast to hit $296.9 billion in 2024 (Statista, 2021). 25- to 34-year-olds account for 23% of VR/AR device users. More than half of smartphone VR headset owners have also bought games for their gaming phones. The US market is no exception to this virtual reality growth sweeping across the globe. The 360-degree videos hosted on Facebook have generated over 580 million views.

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massachusetts state jobs hiring process